If you’ve unlocked the new support brawler Meeple and found yourself scratching your head at its weird, board-game-themed kit, you’re not alone. Most players first test Meeple in quick matches and miss exactly how much value its signature ability brings to team fights, especially in ranked modes like Power League. A lot of new players even ask what does Meeple super do in Brawl Stars because the in-game description is pretty vague if you don’t see it in action first. I’ve been maining Meeple for the past three months, climbing from Bronze 3 to Master 2 in Power League almost exclusively with this brawler, so I’ve tested every quirk of its super ability across every game mode.
What Does Meeple Super Do in Brawl Stars, Exactly?
First, let’s break down the base stats of the ability, because a lot of players only notice the obvious effect and miss the hidden buffs. Meeple’s super is called Board Flip, and when activated, it tosses a giant game board tile across a 7-tile radius in the direction you’re facing. Any friendly brawlers hit by the tile get 30% increased damage and 20% faster movement speed for 5 seconds, while any enemy brawlers hit get knocked back 3 tiles and take 1200 damage.
That's not all, though. The tile stays in place for 8 seconds after landing, acting as a permanent barrier that blocks both enemy and friendly fire, unless it’s destroyed by 3000 damage from enemies. I’ve seen so many new players waste this super just to deal a little chip damage, but the real value is in the buffs and the map control it gives you. For example, if you activate it right as your team pushes into a Brawl Ball goal area, you can block the enemy’s goalie from shooting out while your carry gets the damage buff to score easily. It also works great for escaping bad team fights: flip the tile between you and chasing enemies, and the knockback plus barrier will give you enough time to run back to your spawn for healing.
Best Game Modes to Use Meeple’s Super Ability
Meeple’s super isn’t equally good across every game mode, so you’ll get way more value if you pick him for the right matches instead of forcing him into every queue. Let’s start with the modes where his super shines the most:
- Brawl Ball: The barrier from Board Flip completely blocks the goal entrance for 8 seconds, so you can either block enemies from scoring or create a safe zone for your team to line up a shot. The movement speed buff also helps your carry get past enemy defenders fast.
- Hot Zone: You can drop the tile right in the middle of a contested zone to knock enemies out, give your team buffs to hold the point, and block enemy fire from outside the zone while you cap it. I once held a Hot Zone for 12 seconds straight with a well-timed super, even when our team was down a player after an early fight.
- Heist: If you’re on defense, you can flip the tile right in front of your safe to block enemy pushes for 8 seconds, while the damage buff lets your team burn through advancing attackers fast. On offense, you can use the knockback to clear defenders away from the enemy safe before your team pushes.
You can use Meeple in Gem Grab too, but his super is a little less reliable there because the map is usually more open, so it’s easier for enemies to avoid the tile. I don’t recommend picking Meeple for Showdown, either, because the super only gives buffs to teammates, so you’re wasting half the ability’s value when you’re playing solo. That said, if you’re playing duos Showdown with a friend who mains a heavy carry like El Primo, the damage buff can make you almost unbeatable in late-game circles.
Common Mistakes to Avoid With Meeple’s Super
Even if you know what Meeple’s super does, it’s easy to make small mistakes that waste its full potential. I made all of these mistakes when I first started playing Meeple, so learning to avoid them will help you win way more matches without extra grind. The most common mistake is using the super only to deal damage. The 1200 damage is nice, but it’s not enough to take out most full-health brawlers, so you’re throwing away the 8-second barrier and team buffs if you only use it for chip damage. Wait until you can hit at least one teammate and one enemy with the tile to get maximum value.
Another big mistake is placing the barrier where it blocks your own team’s fire. I can’t tell you how many times I’ve seen a new Meeple flip a tile right in front of their team’s sniper, blocking all their shots while enemies walk free. Always pay attention to where your teammates are positioned before you activate the super, and aim the tile so it’s between your team and the enemies, not between your team and the target you’re trying to shoot. You should also never use Meeple’s super right before your teammate uses their own super, especially if they’re playing a brawler like Colt or Brock who needs a clear line of sight to deal maximum damage. Wait for their super to go off first, then drop your barrier to protect them while they reload.
Pro Tips to Maximize Meeple Super Value
Once you’ve got the basics down, there are a few little tricks I’ve picked up from playing Meeple nonstop that will make your super feel almost overpowered, even against meta brawlers. First, you can use the knockback from the super to interrupt enemy supers. If you see a Dynamike winding up to throw his dynamite super, or a Piper aiming her big shot, you can hit them with the Board Flip tile to cancel their super entirely, even if they already started activating it. This is one of the most underrated uses of the ability, and it can turn a losing team fight into a win in half a second.
You can also use the barrier from Meeple’s super to block area of effect damage from abilities like Spike’s super or Sandy’s storm. If your team is trapped in a damaging AoE, drop the tile between you and the source of the damage, and you’ll have a safe zone to heal up or escape. Another great trick is to aim the tile so it lands right on top of power cubes or gems if you’re playing Gem Grab. Enemies can’t pick up items that are under the barrier, so you can stop enemies from grabbing a 10th gem to win the match, or steal a power cube right out from under an enemy’s nose by blocking them from picking it up until your team can get there.
If you’re playing with a coordinated team, you can even call out when you’re going to use your super so your teammates can position themselves to get the buff, instead of wasting it on empty space. I usually send a quick “super up” ping 2 seconds before I activate it, so my team knows to run towards the direction I’m facing to get the damage and speed buff. You can also use the super to push enemies off of ledges on maps like Skate Park or Parallel Plays, which is a funny and unexpected way to get easy eliminations without wasting ammo.
Meeple might not be the most popular brawler in the current meta, but his super ability is one of the most versatile support tools in the game if you learn to use it right. Once you stop thinking of it as just a damage ability and start using it for map control, team buffs, and interrupting enemy plays, you’ll be able to climb ranked way faster than you would with more common support brawlers. Next time you pick Meeple for a match, remember what does Meeple super do in Brawl Stars and all the little tricks you learned here, and you’ll be carrying your team to wins in no time. If you have any of your own favorite Meeple super tricks, drop them in the comments below so other players can test them out too.